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SEASON 7 PATCH NOTES

SEASON 7 PATCH NOTES
Season 7 launches November 4th 8 PM PT and it's our biggest season yet for Apex Legends! Join the designers as they discuss all the new stuff coming in Season 7 and breakdown some of the bigger changes coming to Legends and weapons.

NEW LEGEND: HORIZON

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Meet Horizon! She’s the newest Legend, a brilliant scientist, and a master of gravity manipulation. She has a deep connection to the new arena, and a motivation that will tug at your heartstrings.
Horizon’s custom space suit allows her to fall from great heights and control her movements in the air. Using her custom technology, she can use gravity lifts to give her team a vertical boost, and she can even deploy NEWT (her small robot named after her son, Newton) to drop a micro black hole that pulls opponents into the center for some serious crowd control.

Passive: Spacewalk
Increase air control and reduce fall impacts with Horizon’s custom spacesuit.

Tactical: Gravity Lift
Reverse the flow of gravity, lifting players upward and boosting them outward when they exit.

Ultimate: Black hole
Deploy NEWT to create a micro black hole that sucks in nearby Legends.

NEW MAP: OLYMPUS

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The Legends have entered a new arena: the sky city of Olympus.
A utopia floating in clouds above Psamathe, it was once a place where the brightest minds in the Outlands could gather and exchange ideas. However, an accident in an experimental research facility led to the creation of the Phase Rift (a massive bubble of Phase energy), and the city was abandoned.
Now players can use Olympus’ luxurious amenities to their advantage. Rotating agricultural towers, beautiful gardens and classy restaurants serve as new stages for intense skirmishes. New vehicles called Tridents give your squad a way to boost into battle and take your enemies by surprise. The Phase Runner – a tunnel of Phase energy running through the center of Olympus – lets you cross the map in seconds. And the Rift stands tall over everything, mysterious and beckoning . . .

NEW VEHICLE: THE TRIDENT

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Exclusive to Olympus, the Trident is a hover car designed for your whole squad.
Cruise the highways to avoid chokepoints or use the boost to soar over jumps, this thing is made to speed up those early game rotations. Drive in third person, or ride as a passenger in first person with full shooting capabilities. The Trident is durable, so it will never explode, but damage applied from enemy fire will be dispersed amongst the players in the car. Don’t worry, you can still do full damage to players by hitting them directly so we expect to see some amazing Kraber shots. Disembark to park it anywhere and use it as makeshift cover in the late game.
The Trident interacts with Legend abilities in many different ways, experiment and have fun!

LTM: OLYMPUS PREVIEW

To help you understand and explore the map without fear of getting shot, we are introducing a new playlist called Olympus Preview. This mode teams you up with 30 Legends on Olympus and allows you to roam the map to learn map drops, loot areas, and practice your routes to the end game. Circles are still on and once circle 4 finishes, players are brought back up to the plane to start the second skydive run. There are a total of 3 runs before the match ends. This mode is only available for one week.

CLUBS

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With this season, we are introducing clubs. Join a club with like minded legends and make it easier to find your champion squad. Don’t see a particular club you like, then create one and let your friends know to join! Read more on clubs here.

STEAM

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Boot up Steam and start downloading and play Apex Legends! If you’re coming from Origin, all your progress and unlocks will carry over. And for a limited time, log into Steam and receive these Half-Life and Portal inspired weapon charms.

BATTLE PASS

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The Season 7 Battle Pass is all about that high fashion. Level up your Pass to unlock the skins like the Wraith “High Class” and Octane’s “Fast Fashion”.

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Challenges are no longer points-based and are now granted between 1 to 5 stars, depending on their difficulty. Collecting 10 stars will take you to the next Battle Pass level. We have also added tabs to the challenges menu in the lobby that allow you to toggle between daily, top weekly, and event challenges. Within a match, players can open the map and see this same widget in game.

For more on the changes to Challenges, check out this dev blog.

QUALITY OF LIFE UPDATES

Attachment Swap Improvements
When replacing an attachment with one from the ground, if the old attachment is an improvement for your other weapon, the old attachment will get automatically transferred.

Replicator Updates
  • For Season 7, we have removed weapons from the crafting pool and have replaced them with Shield batteries. The high level attachments will still be tailored towards a weapon category.
  • We now prevent other players from picking up items that you crafted for the first 5 seconds after crafting. This can be disabled by pinging the item.

Air Drop Clarity
  • The colors of the beams have been changed to differentiate between normal airdrops, Lifeline's airdrops, and Replicator airdrops. Normal drops are a light tan, Lifeline's drops are blue, and Replicator drops and teal.
  • All of the airdrops' landing area FX while it's coming down matches their colors.
  • Airdrop beams still stay visible when close to the airdrop, instead of fading when you get close. The beam still disappears when the pod is opened.
Misc
  • The Arc Star now shows an Arc Star model when one is thrown near you, instead of a grenade.
  • Added a new VO line when you are using a Phoenix Kit
  • Added a new VO line when you drop a Holo Spray
  • You can now ping ammo in your inventory to request more from your squad
  • Made modifications to The Ring to reduce the amount of unplayable space in the circles.

MAP ROTATIONS

Regular Map Rotation
For 2 weeks, Olympus will be the only map you can play on. After that week we go into a normal rotation between Olympus and World’s Edge. We will be vaulting Kings Canyon for the time being.

Season 7 Ranked Rotation
The first half of Ranked Split will be played on Olympus. The second half of ranked will be played on World’s Edge. For more information on this season’s ranked updates, check out the ranked blog here.

LEGEND META

Bangalore
  • Rolling Thunder: Reduced the time it takes for explosion from 8 seconds to 6 seconds.
Dev Note:
Not much to say here. Rolling Thunder will continue to function primarily as a zoning ability, but with a somewhat shorter fuse, it will encourage enemies to leave the zone slightly faster.

Caustic
  • Nox Gas Trap/Nox Gas Grenade: Legends no longer get a blurred vision effect while in the gas. Damage updated from 4-10 ticks of damage to 6-12 ticks of damage.
Dev Note:
Fighting in Caustic Gas is one of the most frustrating things in Apex Legends, and yet we need the gas to represent a meaningful threat or else enemies will just ignore it. With this change we’re attacking what we think is the greatest contributor to this frustration: the fact that your vision is blurred while you’re in gas. This made it extremely hard to fight back. To make up for lost power, we’re upping the damage from the gas a bit.

Mirage
  • Psyche Out/Life of the Party: Decoys now have 45 health
Dev Note:
Our bamboozler-in-chief is a hard Legend to keep relevant. Every time we make a change to decoys, there is a clear uptick in usage and power as Mirage mains learn to use their new tools, and then as the rest of the world catches on and starts being able to tell the real Mirage from his equally handsome holographs, that uptick disappears. This time around we want to try and make it a little bit harder to clear out decoys. We’re giving them health, but to make this very clear up front: they will not work as a shield. While they take damage from bullets, the bullet also passes through them and hits whatever’s behind them. This is what we call the hallway test: you should not be able to win an engagement against an enemy in a straight coverless hallway by snapcasting a decoy and having said decoy eat an entire Wingman shot. Decoys will also play unique hit effects and briefly flicker out of existence when taking damage to help you differentiate between them and the real Mirage.

Octane
  • Swift Mend: Doubled healing rate (from 0.5 hp/s to 1.0 hp/s)
Dev note:
Octane is a Legend for players who like to go fast, run face first into the enemy, and get knocked down a lot. We think that’s absolutely fine; the fact that his Trios winrate isn’t great doesn’t really bother us because both his encounter win rate (think of this as his ability to score knockdowns) and his pick rate are very healthy. That said, we figured we could give him a little extra out of combat help. His passive’s heal rate was very slow, requiring up to 200s to fully heal your health bar.

Wattson
  • Perimeter Security: Increased damage per touch from 10 to 15.
Dev Note:
Wattson is the anti-Octane: not super powerful individually, not picked very often at all below Plat, but an absolute must have for competitive squads. We’re also happy with that niche, but figured it would be safe to give her a little extra power in her best case: people running into her fences. We’re aiming for this to bring up her power and attractiveness at lower levels of play especially, since we don’t see a lot of players run into Wattson fences in high skill matches.

Loba
  • Black Market: Ammo taken no longer counts towards Black Market’s maximum. You can scoop up all the ammo in range.
Dev Note:
We’re taking another swing at making Loba the ultimate Legend to bring to solve all of your team’s loot needs. We have heard your feedback that you want improvements to her tactical as well, and while that’s certainly not off the table, our data suggest that her encounter win rate (how many knockdowns she gets compared to how many times she’s knocked down, across all matches) is quite healthy. It’s her Trios winrate that’s worryingly low. Make no mistake: this is a major swing at making Black Market powerful.

Rampart
  • Sheila: Now takes 1.25 seconds to fully spin up, down from 2 seconds.
  • Amped Wall: Now takes 3 seconds to fully build, down from 4 seconds.
Dev Note:
In patch 6.1, we made a small change to how long it takes Sheila to tighten her bullet spread. This didn’t meaningfully increase her winrate. The other half of that change is in this patch. We do not want to change Rampart away from being a Legend that requires setup, but we do want to make it faster to set up. Amped Wall should remain a mostly out of combat setup ability rather than a reactive ability and Sheila should remain an area denial tool rather than a murder machine, but like all things, these balance points exist on a spectrum, and with this patch we’re moving them slightly closer to reactive/murder machine territory.

Pathfinder
Dev Note:
Pathfinder continues to be an overachiever in terms of win rate. The good news is that his grapple change in 6.1 didn’t move his win rate by much (it went up 1% in total). We’re doing two things this patch: we’re adjusting his hitboxes and we’re putting in tuning for Grappling Hook that will firmly move it into buff territory. More context below!
Hitbox: Pathfinder has a tall but extremely skinny hitbox. A lot of his model isn’t actually shootable and particularly his arms and legs do not represent a lot of shootable area either. Here is a before and after comparison of Pathfinder’s hitboxes:
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As you can see, there is still a lot of negative space around his arms and legs. We’re hoping that by making it a little easier to hit Pathfinder, we can bring his win rate under control to the point where we can put meaningful power into his kit.
Because the question is sure to come up: we are not yet removing Low Profile from Pathfinder with this change. Even with these increased hitboxes, Pathfinder will still be considerably harder to hit than most other characters in the game. If this change does make a meaningful difference in terms of his win rate we will drop Low Profile; but we really didn’t want to take it off him this patch only to have to put it back next patch when it turns out his winrate spiked.

Grappling Hook: We’re making a number of changes to Grappling Hook. In 6.1 we shipped a very conservative version of this change; now that we know this didn’t meaningfully affect his winrate or, anecdotally, how frustrating it is to fight him, we’re shipping the much more aggressive version of the changelist. We also want to make it clear that players should not be punished for chaining grappling hook perfectly into other movement mechanics.
  • Pathfinder no longer needs to be on the ground for Grappling Hook to be considered finished.
  • The speed to which Pathfinder needs to drop for us to consider Grappling Hook finished was increased from 300 units/second to 500 units/second
  • The maximum cooldown grapple can be set to was lowered to 30 seconds, from 35 seconds; the maximum amount of travel time before a new cooldown is set is now 5 seconds, rather than being uncapped. This means that effectively, you can never incur more than a 35 second cooldown.
  • The amount of distance you can travel before you hit maximum cooldown was roughly doubled.

WEAPON META

Supply Drop
R99 Out of Supply Drop: The R99 will be returning to the normal loot pool this season, with the same stats it had before it went into the supply drop at the start of season 6.
  • Damage: 12 -> 11 (from Care Package version to normal pre-season 6)
  • Ammo 20/22/24/27

Prowler Into Supply Drop: The prowler is replacing the R99 in the supply drop. Despite the Selectfire hop-up being removed from the loot pool this season, the Prowler will still have the ability to change between 5 round bursts and full-auto.
  • Magazine size: 35; reserve ammo: 175
Fully Kitted Weapons
  • Removed: Devotion, Mastiff, Triple Take, Flatline, Volt
  • New: Wingman, Sentinel, Havoc, G7, Alternator

Hemlok
  • Increasing horizontal recoil of the first 3 shots slightly to the right (first burst when in burst mode)
  • Increasing recoil magnitude in the later stages of the pattern
  • Reducing recoil multiplier in single fire mode to help compensate for additional recoil in pattern. Recoil should mostly be increased in burst mode rather than single fire mode
  • Reducing headshot multiplier 2.0 -> 1.75 (44 -> 39 damage headshot against no helmet base character)
Dev Notes:
While we are happy to see the Hemlok get more attention with the recent buffs, we think it is a little too strong in season 6. The effective range of the burst mode felt a bit too far, and the spike damage capabilities of a full headshot burst were too strong in high level play.

Havoc
  • Updated recoil pattern. Kicks up, then right, then left, then up again.
Dev Notes:
With 6.0, the Havoc got a new recoil pattern. This new recoil pattern was a bit too erratic and difficult to control, due to multiple rapid changes in direction. We have adjusted the recoil pattern to have the same general movement while simplifying the motions required to control the pattern.

L-Star
  • LSTAR has a new recoil pattern that kicks horizontally at first and then settles into a relatively consistent upward recoil. Players who feather the trigger will be able to keep the LSTAR in the good portion of the recoil pattern.
  • LSTAR venting time after letting go of the trigger has been reduced 0.4s -> 0.15s.
  • LSTAR will now reduce heat faster when not overheated -- 1.15s from 99.9% to 0% charge if not overheated, still 2.45s if overheated.
Dev Notes:
The LSTAR had some limitations that caused it to feel worse than we’d like. The recoil pattern snaked back and forth, which was difficult to control reliably. Additionally, firing for short bursts and then releasing the trigger repeatedly, or “feathering the trigger”, felt somewhat clunky due to the long venting time after firing and the slow heat reduction. So, we are reducing those pain points to improve the viability and feel of feathering the trigger, and adjusting the recoil pattern to reward players who can effectively control the LSTAR’s heat.

Sentinel
  • Energized Sentinel now has a pure damage increase, instead of bonus damage only vs shields
  • Energized Sentinel base damage 70 -> 88
Dev Notes:
The Sentinel was still a bit weak. We think a good place to improve it is the energize ability. It seems a bit too situational, only being a benefit if the opponent has >70 shields. So, we are changing the energize from a “disruptor” anti-shield effect to an “amp” damage boost effect.

Triple Take
  • Fire rate 1.3 -> 1.2
Dev Note:
The Triple Take is still performing a bit too well after the most recent nerf, so we are reducing the fire rate back to what it was before the 6.0 patch. We will be watching in the future to see how just the integrated choke, sniper ammo increase, and new popularity affect the weapon’s performance.

Hop-Ups
  • Quickdraw Holster Hop-up: This new hop-up attaches to the RE-45 and Wingman. When equipped, the gun becomes quicker to raise and lower, takes less time to ADS, and has reduced hipfire spread (particularly when not actively moving). This should open up new opportunities to use the two weapons, especially in close-quarters combat.
  • The Selectfire Receiver hop-up will be removed from the loot pool to make room.

GAME META CHANGES

Evo Armor requirements increased
We increased the requirements to evolve Evo Armor in order to reduce the amount of players with Red Evo Armor during the end game.
  • Level 0 -> 1 : 100 damage (from 50)
  • Level 1 -> 2 : 150 damage (from 125)
  • Level 2 -> 3 : 300 damage (from 250)
  • Level 3 -> 4 : 750 damage (from 500)
Ring damage reduced
  • Ring 1: 2% per tick (same)
  • Ring 2: 3% per tick (from 5%)
  • Particularly this change should allow players enough time to pop a syringe if they are picked up in Ring 2.
  • Ring 3: 5% per tick (from 10%)
  • Ring 4: 10% per tick (from 20%)
  • Ring 5: 10% per tick (from 20%)
  • Ring 6: 15% per tick (from 25%)
  • Ring 7: 15% per tick (from 25%)

BUG FIXES

Audio
  • We’ve made some advancements in footstep audio playing more reliably. We have more work being done that we’ll continue to roll out as it gets completed.
Pathfinder
  • Fixed an issue with ziplines going through platforms when deployed from underneath.
Wraith
  • Fixed an issue with priming a grenade cancelling Wraith's ultimate.
Octane
  • Fixed an issue with getting stuck in double jump after using a jump pad.
  • Fixed an issue with Octane being able to use healing items while on a zipline.
Crypto
  • Fixed an issue with his drone being able to drop items from Crypto’s inventory.
  • Fixed an issue with his drone not being able to fit through certain windows.
  • Fixed an issue with his drone marking friendly Mirage decoys as enemies.
Revenant
  • Fixed an issue with Revenant getting pushed into geo when his totem was deployed in tight spaces.
Rampart
  • Fixed an issue with Rampart not being able to place an amp wall while jumping.
  • Fixed an issue with Sheila teleporting when placed on a hatch in World’s Edge Staging.

Source: https://www.ea.com/games/apex-legends/news/ascension-patch-notes
Devstream: https://www.youtube.com/watch?v=4iJP8QnNgg8
submitted by paradoxally to apexlegends [link] [comments]

What does the community have to say about controller aim settings? (long)

These are a few of the remarks Destiny console players made on the topic of controller aim settings, over just this past month. In sum, there are many thousands of posts and comments made on this topic, spanning as far back as I was able to search. My search term was "sensitivity." The interest in this topic is diverse, consistent, and strong over a long period of time.
I had fun reading all the comments and seeing all the creative and funny usernames Destiny players have come up with.
Bungie, please add more controller options, thank you. I found that these were the most commonly discussed areas of controller aim settings.
Below you will see reddit usernames followed by the remark made by that Destiny player.
u/U_DONT_KNOW_MY_LIFE
Now that we have 60fps and a higher frame of view, please give us sensitivity options higher than 10. Coming over from any other FPS feels like moving through molasses when turning, even at 10 sensitivity.
u/Grown_from_seed
It’s obscene to me that hunters can jump faster then you can move your reticle. Gives them a huge advantage.
u/PM_TITS_FOR_KITTENS
2021 and controllers are still REQUIRED to use the traction mod, even when they removed any actual bonuses to having it on.
There's a lot of things Bungie seems to neglect when it comes to controllers
u/caenarvonT
I was literally having this problem yesterday and it boggles my mind. Thanks for bringing it up.
u/n-ano
It's embarrassing how bad the controller support for this game is.
u/ChiefBig420
I agree. I run 10 sens and it’s too slow..it needs to be raised to 20 on next gen especially with the higher fov.
u/SynthVix
I moved to a Series X recently. I finally got an upgrade for my time playing Destiny! I got... a better frame rate and a standard FOV slider. That’s it. Those should be standard, but we still need more accessibility or tuning options as well.
u/Skeith253
DUDE! Preach. I have to play on 4 myself because of ADS. But If i could have everything else on 10+ It would be nice. Being able to map Vertical Sensitivity as well would be nice.
u/Loken-
I can't believe there are still no decimals allowed for the PC mouse settings.
u/trooperonapooper
I, and many others, would just like a separate slider for when we're ads. I would love to be able to turn around at a 9 or 10 speed, but be able to control a sniper at a 4 or 5. Bit we can't have both, but pc can for some reason
u/LeiMoanJello
I hope they do this before cross play comes or it’s just going to be a cluster
u/aussiebrew333
It's unfortunate my boots have one less mod slot because traction is mandatory.
u/hadophobia
And instead of fixing it [traction] by making it an option they put a bandaid on the traction mod by making it 0 capacity AND for some reason nerfing the hidden mobility on it that made it kind of worthwhile for consoles.
With that Bungie actually widened the gap between console and pc players...
u/Howie-_-Dewin
It simultaneously acknowledged the problem, and didn’t fix it.
u/its_doobs
Wish I could get it [Traction] to drop! Gah!
u/lakerz_ftw24
AND ITS [Traction] A FUCKING RANDOM DROP. I'VE GONE OVER A YEAR AND A HALF WITHOUT GETTING IT.
u/WACK-A-n00b
It is irritating how massive a difference traction makes, because it takes away mod slots. Its a 0 cost mod, except who cares because I dont need 10 across the other three.
u/Smutset00
Yo bungie, its been YEARS now and we still have no option for deadzone or fine tuning our aiming sensitivity. I personally always run games like call of duty with a super high camera sensitivity and a significantly lower aiming sensitivity. With destiny that is just not possible and I'd love if that was implemented.
u/epicd2000
We need to be able to have different ads and hipfire sensitivities as well as more sensitivities higher than 10
u/saucyseawolf
I’ve found that one of the hardest things to do is literally just shooting someone that jumps over my head because the sensitivity is so low. I play PC with a controller and man if a Hunter triple jumps over my head I lose sight of em for a good few seconds
u/DrumBumX
Especially before they go cross play and open console up to pc world. Pc has so much more precision with mnk and incredibly movement speed. They can turn a 180 in a flick of the wrist. Meanwhile, console players have to put a mod on their legs just to not move and turn like a slug.
u/Maelik
As someone who got gifted a friend's old xbox because she wanted me to play with her before destiny 2 finally goes cross platform...oh my god, this is so wrong. Even with aim assist, my accuracy goes into the toilet with a controller versus mouse and keyboard. Plus I feel like SMGs and snipers are basically unusable with controller. Not being able to snap my head on command and feeling like I'm moving through molasses... Iss not great
u/kylecomics101
I’d love some auto sprint option. I have a bad hand and clicking the stick to sprint is painful after a bit. Makes me keep my destiny sessions usually short these days. And a sensitivity above 10 would be a blessing for my friend he’s been asking if that’s ever coming for years.
u/Joy_Cons_Work_Please
Chaos reach feels like a joke on console now that I’ve played on pc. You can practically outrun it.
u/Zoonderr
I have a friend who refused to play this game with me because there isn't enough sensitivity options.
u/TheMiniPizza
I've had this complaint for years now 😂
u/LessSleepNeeded
Man I would absolutely love this. I just switched to PC and I absolutely love the mobility. However since I've been playing console for 20 years, I miss the feeling of controllers. The main downside of the controller experience is the trash sensitivity cap. I keep telling my friends that if bungie ever boosts that 10 sensitivity cap (that feels like 5 in other FPS games, let's be honest) to 20 or so, I would use my controller over everything tbh
u/Oskarastrom
Increase the max sensitivity from 10 to say 15 and I’d take that over a whole season tbh
u/Offbrandtrashcan
It's both. The games deadzones are set to a massive 24 and the aim acceleration makes it really slow even on high sensitivity. But we do need an ads sensitivity setting as well this isn't 2007 anymore and Bungie needs to get with the program
u/SmashMundo
I personally think console feels horrible.
u/Sm0othlegacy
Every time I want to snipe it need to lower my ads to 8 or less but since I mostly play at 10 l I forget to switch and it messes up my shots
u/TheSeventhColumn
Using chaos reach on a controller is just sad 😥
u/renzollo
It's bizarre that there's now an fov slider and 60-120hz but still no separate ads sensitivity.
I wholeheartedly agree with this. I shelved Destiny for almost 2 years and when i came back i was stunned to see that there was still only one freaking settings for Aim sensitivity.
I mean, at the very least have a freaking ADS modifier....
u/can-i-kick-it_
Deadzones and options for sensitivity curves are needed also. Especially with cross play on the way. Giving controller players more options helps bridge the gap between controller and m & kb
u/shadowblade575
Traction functions as a sensitivity boost and its 0 cost
u/Dirk_Richter
Dude seriously. I like low ADS speed but my character turns like a wide load truck.
u/grimmj0b
You definitely have to run traction which blows. Game does feel much better at 105fov though.
u/clearnote38
I too am tired of turning around like a senior citizen with a bad hip. This game is just notoriously slow when it comes to movement on console and controllers in general
u/funbreon
Traction is just a controller tax. Change my mind.
u/Splatman543
I played Rainbow Six Siege for 3 years straight on a pretty high sensitivity. I got used to flicking to people and making aggressive plays because I had faith in myself that I could turn to the enemy. When I made the switch to Destiny, if I was aiming to the right and the guy was on the left, it was ‘gg’, ‘well played.’ All I want is a faster sens
u/YouCanCallMeBazza
After playing other games that allow me to reduce my dead zone, Destiny's dead zone feels so noticeable.
u/JackZaaHS
Remove all the unnecessary recoil added to controllers while you’re at it. Makes no sense that even on PC, using a controller literally changes how guns function.
I would totally support a complete overhaul of the aim settings, it’s way overdue. I would so happily trade a season’s worth of content for an improvement to the way the game feels to play.
u/Not-skullshot
Could play on pc? Pcmr lol. Yeah the turn speed blows tho, part of why I refuse to ever go back to a controller. Once you get a taste of how responsive a mouse feels it’s hard to go back to turning slower then the transport truck at a tight intersection does
u/9HashSlingingSlasher
There’s no settings for ads sensitivity, aim assist, dead zones, or how the sensitivity ramps up
u/bbbarham
They need this bad. I have a few friends that would play Destiny, but having to adjust to the ads from COD and other FPS is to much of a pain.
u/Valeriezenbonzakura
Thing is that the aiming settings are more so exclusive to KBM than PC in general
I like playing with controller on PC and I literally can't adjust those settings either, even though they're right there on the other possible input system
u/Chief_Scrub
YES!!! This also applies to PC (I play D2 on controller on PC).
I have tested this:
Max controller sensitivity on Destiny2 (10) is 30% slower than Black ops CW and 40% slower than Warframe.
Also Warframe and Black ops have way more controller settings.
This is my main reason I never bought the game and always play f2p for 2 weeks and than its just annoying.
I think D2 can steal allot of players from Warframe if they increase controller settings. The one big attraction from Warframe is how responsive and fast movement is.
u/MrBirrrd
As an Xbox player, I have never had as much fun playing destiny as I have in the past week. The next-gen enhancements were absolutely phenomenal and kudos to Bungie for delivering us console users what feels like “a brand new game”.
However, the increased FOV has brought up some more concerns for me with current sensitivity options we have on controllers. I won’t even get into the discussion on whether traction should be a base game setting, because I’ve given up hope on that being changed. With the amount of aiming customization on games like Apex Legends it’s kind of a bummer that we’re locked into just a 1-10 slider.
The primary point of this post is that even on 10 sensitivity with traction, I feel like I’m turning incredibly slow. I would love some higher sensitivity options, and even the ability to adjust vertical and horizontal sensitivity separately would be amazing. I’m sure this has been brought up before, but with how amazing the game feels on the new consoles I can’t help but feel like it could be even better.
TL;DR: Next-gen console destiny on 105 FOV feels amazing, but I feel slow. Lemme break my neck at light-speed pls
u/Kyronius
Have you ever activated Chaos Reach or Blade Barrage and just couldn't get it to change directions fast enough? What's the matter, 3.5 seconds on max settings to turn 180° isn't quick enough?
How about high end PvP on Console and get into CQC and go to shotgun the player that flew past you, but you're max settings were just too slow and you died? Or simply trying to trace your primary across a fast moving enemy and just can't because it's too slow?
Or how about just simple shooting one enemy and turning to shoot another then back again, but because half that time was spent moving your aim, you died yet again?
Or how about slide-aiming? Max settings hardly gives me enough to no time to slide, turn, and get a good shot out; or slide to dodge away like M&K, this I know well because I do it a lot.
u/AtomicZe
Many people switch game to game. For example cod to destiny. The difference in sensitivity makes destiny feel very slow. With next gen I feel it is the perfect time to increase sensitivity. It feels very slow even with traction mods and 10 sensitivity. Also this would help in cross gen if it were to be pc -console. Also it would help in raids especially Atraks having to scan everywhere. But overall just adding this quality of life feature and allowing us to have above 10 sensitivity would feel amazing. Please consider it bungie.
u/mattb1415
A lot of people have been asking for these features for so long. Currently traction is a must have as it kinda mitigates aim acceleration. No ads sensitivity also means you really need to play on lower sensitivities if you want to be able effectively aim. I used to play on ten and got pretty decent but hand cannons were such a pain to use unless they had high AA so I brought it down to eight and it feels much better while adsing. But that’s the thing, it feels worse out of ADS, since my turn speed is now a decent bit slower than it was on ten sensitivity. I’m kinda stuck in limbo right now until these changes happen.
u/Soft_Stay_1183
After ramping up the FOV to max and playing around with the new settings on PS5 I soon realised that the speed at which your camera turns isn’t fast enough anymore on console.
Please can we get an increase?
Thanks
u/owyn-
Not just this, being able to change vertical and horizontal sensitivity independently would be a god send, I hate having a nice speedy horizontal sensitivity and then go to look up, especially in crucible, and feel like something is trying to push my head back down.
u/Jfreckelz
Hey Bungie,
Now that the next-gen versions of the game are out, I feel that there should be more sensitivity increments beyond 10. It’s something that I just noticed playing on PS5, and it is not enough especially playing with a higher field of view like at 105, it feels slow. It could use some more options.
Anybody else agree?
p.s. Hawkmoon is sick as hell...
u/EternalDahaka
And this post is now another example.
It's a shame how common it is, and Destiny is the only community I see so regularly against it. The most common comments I see against it in posts are along the lines, "I don't see a problem/controls feel great". When it comes to requested aim assist options, you get the, "it's impossible to play without it" or, "you'd never use it".
Extra options at worst are a neutral addition and at best drastically improve the experience. It's even more backwards when Bungie's supposed to be known for their controller aiming, but their controls stagnated a decade ago.
u/Multirman
Having one single setting dictate your aiming and looking sensitivity is outdated and has been needing a change for a long time. Every other FPS has MULTIPLE ways to fine tune your sensitivity to your liking. Horizontal stick sensitivity, vertical stick sensitivity, seperate ADS Sensitivity from look sensitivity, stick deadzones, and Destiny just has... "sensitivity". This would've been great for 2013 but I feel like its time it was brought up with the rest of the FPS games.

fin

submitted by ragnarokfps to DestinyTheGame [link] [comments]

How low actually is ONE-SHOT? An Investigation.

Alright boys, strap in, this is a long one.

So a lot of you like to use the call-out 'He's one'...

???
What?
One HP?
One bullet?
One metre away from sticking his mastiff where the sun don't shine?
We need to work out what this means, so I went to the highest authority I could find:
The Wraith I Play With
High budget, I know. Now according to him he means they are, and I quote, "One shot". Now this is a guy you can trust, never ever in my entire life has he made a bad call, other than like, the times he did.
Now this isn't actually good news cause, shocker, bullets do different amounts of damage, who knew? Also some guns really struggle with the idea of a single shot, take our best friend; The Mozambique. This bad boy fires not one, not two, but three whole bullets per pull of the trigger. So I am going to for the purpose of this investigation greatly over-estimate some of your guys skill level and assume you can hit one third of shots with a shotgun. The Triple Take will count a full shot, same with Charge Rifle, same with 30-30. Sentinel? You're not wasting cells don't pretend you are. Burst weapons? Uhh those we'll just count a single bullet. Why? Cause I said so.

So I am going to do the impossible, I am going to work out how low 'One shot' actually is. I am going to work out the average amount of damage per shot in Apex Legends so you can finally call out "HE'S ONE" when he actually is... Looking at you here Wraith Man...
We're using average numbers here, low-profile and fortified are whatever, not bothered, body shots only too. Get ready for some numbers.
18 + 19 + 34 + 20 + 14 + 57 + 16 + 15 + 11 + 15 + 16 + 19 + 18 + 90 + 55 + 145 + 70 + 69 + (7 x 9 / 3) + (13 x 8 / 3) + (15 x 3 / 3) + (10 x 11 / 3) + 12 + 15 + 45 = 891
Wow that was fun, I love numbers. Yes I rounded up a little, if you're checking my maths, why? Why are you doing that?

So dividing that by 25, the number of guns in Apex Legends we get...
Drum roll please...

35.64

Wow that's... Actually pretty reasonable...

So the following guns will be able to kill someone who is actually one shot, with one shot:
30-30 Repeater
Charge Rifle if you hit around 40% of the beam
Longbow
Kraber, lol
Sentinel
Triple Take (with more than one pellet)
>50% of a EVA-8 shot
35%~ of a Mastiff shot
A full Mozambique shot, or at least two out of three with Hammerpoints
32%~ of a Peacekeeper shot
Wingman

Wow aren't we all glad we have learnt that, I sure am. Now nobody will ever wrongly call out "HE'S ONE" You're welcome, now go enjoy your free kills and wins now that your communication is 1000% better. Go on, why are you still reading, this season is actually super fun. Stop reading. Stop it. No seriously this is weird now. Don't award this either unless you get those cool free ones, instead put some money back into this game, the devs work hard and this collection event actually looks super great in all ways, good job Respawn.

ok bye now <3
submitted by leftlungless to apexlegends [link] [comments]

Full list of upcoming games on the Nintendo Switch (US) (Updated 2/6/2021)

Console exclusives (games that are also on PC and/or mobile, but not on other consoles) in Italics. Nintendo exclusives (games that are only on Nintendo platforms) in bold.
For those looking at this list and not sure what's likely to be noteworthy, I have compiled a page for noteworthy releases in February. Please give them a look if you want to see what games are likely to be some of February's highlights!
As for the full list of upcoming games, here you go:
Games Release date Date confirmed by?
Free Throw Basketball 2/10/21 Nintendo.com
Aground 2/11/21 Nintendo.com
Death Crown 2/11/21 Official Twitter Post
Healer's Quest 2/11/21 Nintendo.com
Little Nightmares II 2/11/21 Nintendo.com
Negative: The Way of Shinobi 2/11/21 Nintendo.com
Romance of the Three Kingdoms XIV Diplomacy and Strategy Expansion Pack Bundle 2/11/21 Official Trailer
Summer Catchers 2/11/21 Nintendo.com
The Flower Collectors 2/11/21 Nintendo.com
Tri6: Infinite 2/11/21 Nintendo.com
Undermine 2/11/21 Official Trailer
#1 Crosswords 2/12/21 Nintendo.com
Gal*Gun Returns 2/12/21 Nintendo.com
Halloween Forever 2/12/21 Nintendo.com
Speedway Bundle Stock & Truck 2/12/21 Nintendo.com
Steamroll 2/12/21 Nintendo.com
Super Mario 3D World + Bowser's Fury 2/12/21 Nintendo.com
UltraGoodness 2 2/12/21 Nintendo.com
Stealth 2/13/21 Nintendo.com
Half Past Fate: Romantic Distancing 2/14/21 Nintendo.com
Azur Lane: Crosswave 2/16/21 Nintendo.com
Brutal Rage 2/16/21 Nintendo.com
Drive 2/16/21 Nintendo.com
Fallen Legion Revenants 2/16/21 Nintendo.com
SNK Vs Capcom: Match of the Milennium 2/17/21 Official Twitter Post
Void Gore 2/17/21 Nintendo.com
Anodyne 2: Return to Dust 2/18/21 Nintendo.com
Astrologaster 2/18/21 Nintendo.com
Cape's Escape Game 2nd Room 2/18/21 Nintendo.com
Cathedral 2/18/21 Nintendo.com
Crazy Oce 2/18/21 Nintendo.com
King of Seas 2/18/21 Nintendo.com
My Universe: Pet Clinic Cats & Dogs 2/18/21 Nintendo.com
Speed Limit 2/18/21 Nintendo.com
Doom & Destiny Advanced 2/19/21 Official Facebook Post
Puss! 2/19/21 Nintendo.com
Thomas Was Alone 2/19/21 Nintendo.com
Dry Drowning 2/22/21 Nintendo.com
Curse of the Dead Gods 2/23/21 Nintendo.com
Johnny Bonasera Full Season 2/23/21 Nintendo.com
Persona 5 Strikers 2/23/21 Nintendo.com
Rogue Heroes: Ruins of Tasos 2/23/21 Nintendo.com
Taxi Chaos 2/23/21 Nintendo.com
Active Neurons 3 - Wonders of the World 2/23/21 Nintendo.com
Retrace: Memories of Death 2/24/21 Nintendo.com
Code: Realize ~Wintertide Miracles~ 2/25/21 Nintendo.com
Demon's Rise - Lords of Chaos 2/25/21 Nintendo.com
Dotori 2/25/21 Nintendo.com
Forward to the Sky 2/25/21 Nintendo.com
Ghosts 'N' Goblins Resurrection 2/25/21 Nintendo.com
Hellpoint 2/25/21 Nintendo.com
Littlewood 2/25/21 Official Twitter Post
Mike Dies 2/25/21 Nintendo.com
Republique 2/25/21 Nintendo.com
Steam Prison 2/25/21 Nintendo.com
Wings of Darkness 2/25/21 Official Press Release (via Gamasutra.com)
Wrath: Aeon of Ruin 2/25/21 Official Website
Baobabs Mausoleum Grindhouse Edition 2/26/21 Nintendo.com
Bravely Default II 2/26/21 Nintendo.com
RetroMania Wrestling 2/26/21 Official Trailer
Astrodogs February 2021 Developer post on Reddit
Capcom Arcade Stadium February 2021 Nintendo.com
A Glider's Journey 3/1/21 Nintendo.com
Monster Jam Steel Titans 2 3/2/21 Nintendo.com
Cave Bad 3/3/21 Official Website
Estranged: The Departure 3/4/21 Nintendo.com
EverHood 3/4/21 Official Trailer
Sea of Solitude: The Director's Cut 3/4/21 Official Trailer
Harvest Moon: One World 3/5/21 (European Release Date) Nintendo.co.uk
Apex Legends 3/9/21 Nintendo.com
Bishoujo Battle Cyber Panic 3/11/21 Official Website
Doodle Devil: 3volution 3/11/21 Nintendo.com
Crash Bandicoot 4: It's About Time 3/12/21 Nintendo.com
Kingdoms of Amalur: Re-Reckoning 3/16/21 Nintendo.com
Synergia 3/18/21 Official Website
Root Film 3/19/21 Nintendo.com
Story of Seasons: Pioneers of Olive Town 3/23/21 Nintendo.com
Get-A-Grip Chip 3/25/21 Nintendo.com
Balan Wonderworld 3/26/21 Nintendo.com
Monster Hunter Rise 3/26/21 Nintendo.com
Turrican Anthology Vol. 1 February/March 2021 Official Website
Turrican Anthology Vol. 2 February/March 2021 Official Website
Hazel Sky March 2021 Nintendo.com
King's Bounty II March 2021 Official Trailer
Kosmokrats March 2021 Nintendo.com
Tunche (Timed Exclusive) March 2021 Nintendo Indie World Showcase 12/15/21
Sky: Children of the Light "A few months into 2021" Official Website
Arkham Horror: Mother's Embrace Q1 2021 Official Trailer
Beach Buggy Racing 2 Q1 2021 Official Website
Lord Winklebottom Investigates Q1 2021 Official Website
Pet Clinic - Cats & Dogs Q1 2021 Official Website
Willy Morgan and the Curse of Bone Town Q1 2021 Official Trailer
Wonder Boy: Asha in Monster World Q1 2021 Official Gamescom Trailer (via IGN)
Okinawa Rush First Quarter 2021 Official Twitter Post
The Atelier Mysterious Trilogy Deluxe Pack 4/22/21 Official Twitter Post
New Pokemon Snap 4/30/21 Nintendo.com
R-Type Final 2 4/30/21 Official Twitter Post
Hentai Vs. Evil March/April 2021 Official Website
Hoa April 2021 Nintendo.com
Turrican Collector's Edition April/May 2021 Official Website
Georifters 6/24/21 Nintendo.com
Alba: A Wildlife Adventure Spring 2021 Nintendo.com
Big Rumble Boxing: Creed Champions Spring 2021 Nintendo.com
Doctor Who: The Edge of Reality Spring 2021 Official Twitter Post
Doctor Who: The Lonely Assassin Spring 2021 Official Twitter Post
Finding Paradise Spring 2021 Nintendo.com
Happy Game Spring 2021 Nintendo.com
Lego Star Wars: The Skywalker Saga Spring 2021 Official Trailer
Shin Megami Tensei III: Nocturne HD Remaster Spring 2021 Nintendo Direct Mini 7-20-20 Partner Showcase
Surviving the Aftermath Spring 2021 Nintendo.com
Trash Sailors Spring 2021 Nintendo.com
Turnip Boy Commits Tax Evasion Spring 2021 Official Trailer
Ender Lilies: Quietus of the Knights Q2 2021 Official Twitter Post
Foreclosed Q2 2021 Developer Interview
Hindsight 20/20 Q2 2021 Official Trailer
Tunnel of Doom Q2 2021 Official Trailer
Code: Realize ~Wintertide Miracles~ (Multiple Versions) Early 2021 Official Twitter Post
Cris Tales Early 2021 Official Website
DARQ: Complete Edition Early 2021 Official Website
Fisti-Fluffs Early 2021 Nintendo.com
Gnosia Early 2021 Nintendo.com
Golden Force Early 2021 Official Trailer/Official Twitter Post
Narita Boy Early 2021 Official Trailer
Poison Control Early 2021 Official Trailer
Ruined King: A League of Legends Story Early 2021 Nintendo.com
Subnautica Early 2021 Nintendo.com
Subnautica: Below Zero Early 2021 Nintendo.com
Very Very Valet (Timed Exclusive) Early 2021 Nintendo Indie World Showcase 12/15/21
Maneater First Half of 2021 Official Twitter Post
Disco Elysium Summer 2021 Official Twitter Post
Disgaea 6: Defiance of Destiny (Nintendo Switch Exclusive in US) Summer 2021 Nintendo.com
Griftlands: Nintendo Switch Edition Summer 2021 Nintendo Direct Mini Partner Showcase October 2020
Monster Hunter Stories 2: Wings of Ruin Summer 2021 Nintendo.com
NEO: The World Ends With You Summer 2021 Official Trailer
SaGa Frontier Remastered Summer 2021 Official Website
Spelunky Summer 2021 Nintendo.com
Spelunky 2 Summer 2021 Nintendo.com
Spirit: Lucky's Big Adventure Summer 2021 Official Trailer
Ys IX: Monstrum Nox Summer 2021 Official Trailer
Circadian City Approximately 10/4/21 Official Twitter Post
Party Crasher Simulator Second Half of 2021 Official Press Release
Aeon Must Die 2021 Official Trailer
Apex Legends 2021 Official Website
Artifact Hunter 2021 Official Website
Astalon: Tears of the Earth 2021 Official Trailer
Axiom Verge 2 2021 Official Website
Backbone 2021 Official Website
Bear and Breakfast (Timed console exclusive) 2021 Nintendo.com
Car Mechanic Flipper 2021 Official Website
Card Shark 2021 Nintendo.com
Clive 'N' Wrench 2021 Official Trailer
Cozy Grove 2021 Official Trailer
Datenshi 2021 Official Trailer
Digimon Survive 2021 Anime Expo panel (relayed by NintendoEverything.com)/Official Twitter Post
Dordogne 2021 Official Trailer
Dual Gear 2021 Official Trailer
Earth Defense Force: World Brothers 2021 Official Trailer (Gamespot Exclusive)
Elasto-Mania 2021 Official Website
Farm Tycoon 2021 Official Website
Gamedec 2021 Official Trailer (Gamescom 2020)
Garden Story 2021 Nintendo.com
Gearshifters 2021 Official Website
Graven 2021 Official Trailer
Greak: Memories of Azur 2021 Official Trailer/Official Trailer
Harmony's Odyssey 2021 Official Trailer
Hatch Tales (Formerly Chicken Wiggle Workshop) 2021 Official Website
Hazelnut Bastille 2021 Official Twitter Post
Lenin - The Lion 2021 Official Trailer
Lost in Random 2021 Official Press Release
Lost Words 2021 Official Twitter Post
Mineko's Night Market 2021 Nintendo.com
Minute of Islands 2021 Official Website
Necrobarista 2021 Official Twitter Page
No More Heroes 3 2021 Nintendo.com/Official Twitter Post
Phantom Breaker Omnia 2021 Official Trailer (via IGN)
Port Royale 4 2021 Official Twitter Post
Rogue Lords 2021 Official Trailer
Rune Factory 5 2021 Nintendo.com
Sail Forth 2021 Official Twitter Account
Saviors of Sapphire Wings/Stranger of Sword City Revisited 2021 Official Trailer
Serial Cleaners 2021 Official Trailer
She Dreams Elsewhere 2021 Nintendo.com
Shin Megami Tensei V 2021 Nintendo Direct Mini 7-20-20 Partner Showcase
Skatebird 2021 Indie World Showcase 12.10.2019/Official Statement on Kickstarter.com
Spacebase Startopia 2021 Official Twitter Post
Spin Rhythm XD 2021 Official Twitter Post
Summer at the Edge of the Universe 2021 Official Twitter Post
The Game of Life 2 2021 Official Trailer
The Legend of Bum-bo 2021 Official Twitter Post
The Origin: Blind Maid 2021 Official Twitter Post
Tormented Souls 2021 Official Trailer
Trails of Cold Steel IV 2021 Official Trailer
Unlucky Seven 2021 Official Website
Vampire: The Masquerade - Swansong 2021 Official Trailer
Warhammer Age of Sigmar: Storm Ground 2021 Official Trailer (via IGN - Gamescom 2020)
Where Cards Fall 2021 Official Trailer
Windjammers 2 2021 Official Twitter Post
XIII 2021 Official Twitter Post
Zengeon 2021 Official Trailer/Official Twitter Post
Narco Tycoon First Half of 2022 Official Press Release (via Gamasutra)
Sea of Stars 2022 Official Trailer/Official Trailer
The Lord of the Rings: Gollum 2022 Official PR E-Mail (via GamesRadar.com)
(Note: TBA Dates and Missed Release Dates in comments)
I miss anything? Mis-marked exclusivity? Have an official source with updated info? Let me know!
submitted by CaspianX2 to NintendoSwitch [link] [comments]

Full list of upcoming games on the Nintendo Switch (US) (Updated 1/31/2021)

Console exclusives (games that are also on PC and/or mobile, but not on other consoles) in Italics. Nintendo exclusives (games that are only on Nintendo platforms) in bold.
For those looking at this list and not sure what's likely to be noteworthy, I have compiled a page for noteworthy releases in February. Please give them a look if you want to see what games are likely to be some of February's highlights!
As for the full list of upcoming games, here you go:
Games Release date Date confirmed by?
Bubble Bubble Ocean 2/6/21 Nintendo.com
Contract Killers 2/8/21 Nintendo.com
Hero-U: Rogue to Redemption 2/9/21 Nintendo.com
Hexagon Defense 2/9/21 Nintendo.com
My Universe - Pet Clinic Cats & Dogs 2/9/21 Nintendo.com
#SinucaAttack 2/10/21 Nintendo.com
Choices That Matter: And Their Heroes Were Lost 2/10/21 Nintendo.com
Free Throw Basketball 2/10/21 Nintendo.com
Aground 2/11/21 Nintendo.com
Death Crown 2/11/21 Official Twitter Post
Healer's Quest 2/11/21 Nintendo.com
Little Nightmares II 2/11/21 Nintendo.com
Negative: The Way of Shinobi 2/11/21 Nintendo.com
Summer Catchers 2/11/21 Nintendo.com
The Flower Collectors 2/11/21 Nintendo.com
Tri6: Infinite 2/11/21 Nintendo.com
Undermine 2/11/21 Official Trailer
#1 Crosswords 2/12/21 Nintendo.com
Gal*Gun Returns 2/12/21 Nintendo.com
Halloween Forever 2/12/21 Nintendo.com
Speedway Bundle Stock & Truck 2/12/21 Nintendo.com
Super Mario 3D World + Bowser's Fury 2/12/21 Nintendo.com
UltraGoodness 2 2/12/21 Nintendo.com
Azur Lane: Crosswave 2/16/21 Nintendo.com
Brutal Rage 2/16/21 Nintendo.com
Drive 2/16/21 Nintendo.com
Fallen Legion Revenants 2/16/21 Nintendo.com
SNK Vs. Capcom: Match of the Milennium 2/17/21 Official Twitter Post
Void Gore 2/17/21 Nintendo.com
Anodyne 2: Return to Dust 2/18/21 Nintendo.com
Astrologaster 2/18/21 Nintendo.com
Cape's Escape Game 2nd Room 2/18/21 Nintendo.com
Cathedral 2/18/21 Nintendo.com
Crazy Oce 2/18/21 Nintendo.com
King of Seas 2/18/21 Nintendo.com
My Universe: Pet Clinic Cats & Dogs 2/18/21 Nintendo.com
Speed Limit 2/18/21 Nintendo.com
Doom & Destiny Advanced 2/19/21 Official Facebook Post
Puss! 2/19/21 Nintendo.com
Thomas Was Alone 2/19/21 Nintendo.com
Dry Drowning 2/22/21 Nintendo.com
Curse of the Dead Gods 2/23/21 Nintendo.com
Johnny Bonasera Full Season 2/23/21 Nintendo.com
Persona 5 Strikers 2/23/21 Nintendo.com
Rogue Heroes: Ruins of Tasos 2/23/21 Nintendo.com
Taxi Chaos 2/23/21 Nintendo.com
Code: Realize ~Wintertide Miracles~ 2/25/21 Nintendo.com
Demon's Rise - Lords of Chaos 2/25/21 Nintendo.com
Forward to the Sky 2/25/21 Nintendo.com
Ghosts 'N' Goblins Resurrection 2/25/21 Nintendo.com
Hellpoint 2/25/21 Nintendo.com
Littlewood 2/25/21 Official Twitter Post
Mike Dies 2/25/21 Nintendo.com
Republique 2/25/21 Nintendo.com
Steam Prison 2/25/21 Nintendo.com
Wings of Darkness 2/25/21 Official Press Release (via Gamasutra.com)
Wrath: Aeon of Ruin 2/25/21 Official Website
Baobabs Mausoleum Grindhouse Edition 2/26/21 Nintendo.com
Bravely Default II 2/26/21 Nintendo.com
RetroMania Wrestling 2/26/21 Official Trailer
Astrodogs February 2021 Developer post on Reddit
Capcom Arcade Stadium February 2021 Nintendo.com
Estranged: The Departure 3/4/21 Nintendo.com
EverHood 3/4/21 Official Trailer
Monster Jam Steel Titans 2 3/4/21 Nintendo.com
Sea of Solitude: The Director's Cut 3/4/21 Official Trailer
Harvest Moon: One World 3/5/21 (European Release Date) Nintendo.co.uk
Apex Legends 3/9/21 Nintendo.com
Kingdoms of Amalur: Re-Reckoning 3/16/21 Nintendo.com
Root Film 3/19/21 Nintendo.com
Story of Seasons: Pioneers of Olive Town 3/23/21 Nintendo.com
Balan Wonderworld 3/26/21 Nintendo.com
Monster Hunter Rise 3/26/21 Nintendo.com
Turrican Anthology Vol. 1 February/March 2021 Official Website
Turrican Anthology Vol. 2 February/March 2021 Official Website
Hazel Sky March 2021 Nintendo.com
King's Bounty II March 2021 Official Trailer
Kosmokrats March 2021 Nintendo.com
Tunche (Timed Exclusive) March 2021 Nintendo Indie World Showcase 12/15/21
Sky: Children of the Light "A few months into 2021" Official Website
Arkham Horror: Mother's Embrace Q1 2021 Official Trailer
Beach Buggy Racing 2 Q1 2021 Official Website
Lord Winklebottom Investigates Q1 2021 Official Website
Pet Clinic - Cats & Dogs Q1 2021 Official Website
Willy Morgan and the Curse of Bone Town Q1 2021 Official Trailer
Wonder Boy: Asha in Monster World Q1 2021 Official Gamescom Trailer (via IGN)
Okinawa Rush First Quarter 2021 Official Twitter Post
The Atelier Mysterious Trilogy Deluxe Pack 4/22/21 Official Twitter Post
New Pokemon Snap 4/30/21 Nintendo.com
R-Type Final 2 4/30/21 Official Twitter Post
Hoa April 2021 Nintendo.com
Turrican Collector's Edition April/May 2021 Official Website
Georifters 6/24/21 Nintendo.com
Alba: A Wildlife Adventure Spring 2021 Nintendo.com
Big Rumble Boxing: Creed Champions Spring 2021 Nintendo.com
Doctor Who: The Edge of Reality Spring 2021 Official Twitter Post
Doctor Who: The Lonely Assassin Spring 2021 Official Twitter Post
Finding Paradise Spring 2021 Nintendo.com
Happy Game Spring 2021 Nintendo.com
Lego Star Wars: The Skywalker Saga Spring 2021 Official Trailer
Shin Megami Tensei III: Nocturne HD Remaster Spring 2021 Nintendo Direct Mini 7-20-20 Partner Showcase
Surviving the Aftermath Spring 2021 Nintendo.com
Trash Sailors Spring 2021 Nintendo.com
Turnip Boy Commits Tax Evasion Spring 2021 Official Trailer
Ender Lilies: Quietus of the Knights Q2 2021 Official Twitter Post
Foreclosed Q2 2021 Developer Interview
Hindsight 20/20 Q2 2021 Official Trailer
Tunnel of Doom Q2 2021 Official Trailer
Code: Realize ~Wintertide Miracles~ (Multiple Versions) Early 2021 Official Twitter Post
Cris Tales Early 2021 Official Website
DARQ: Complete Edition Early 2021 Official Website
Fisti-Fluffs Early 2021 Nintendo.com
Gnosia Early 2021 Nintendo.com
Golden Force Early 2021 Official Trailer/Official Twitter Post
Narita Boy Early 2021 Official Trailer
Poison Control Early 2021 Official Trailer
Ruined King: A League of Legends Story Early 2021 Nintendo.com
Subnautica Early 2021 Nintendo.com
Subnautica: Below Zero Early 2021 Nintendo.com
Very Very Valet (Timed Exclusive) Early 2021 Nintendo Indie World Showcase 12/15/21
Maneater First Half of 2021 Official Twitter Post
Disco Elysium Summer 2021 Official Twitter Post
Disgaea 6: Defiance of Destiny (Nintendo Switch Exclusive in US) Summer 2021 Nintendo.com
Griftlands: Nintendo Switch Edition Summer 2021 Nintendo Direct Mini Partner Showcase October 2020
Monster Hunter Stories 2: Wings of Ruin Summer 2021 Nintendo.com
NEO: The World Ends With You Summer 2021 Official Trailer
SaGa Frontier Remastered Summer 2021 Official Website
Spelunky Summer 2021 Nintendo.com
Spelunky 2 Summer 2021 Nintendo.com
Spirit: Lucky's Big Adventure Summer 2021 Official Trailer
Ys IX: Monstrum Nox Summer 2021 Official Trailer
Circadian City Approximately 10/4/21 Official Twitter Post
Party Crasher Simulator Second Half of 2021 Official Press Release
Aeon Must Die 2021 Official Trailer
Apex Legends 2021 Official Website
Artifact Hunter 2021 Official Website
Astalon: Tears of the Earth 2021 Official Trailer
Axiom Verge 2 2021 Official Website
Backbone 2021 Official Website
Bear and Breakfast (Timed console exclusive) 2021 Nintendo.com
Car Mechanic Flipper 2021 Official Website
Card Shark 2021 Nintendo.com
Clive 'N' Wrench 2021 Official Trailer
Cozy Grove 2021 Official Trailer
Datenshi 2021 Official Trailer
Digimon Survive 2021 Anime Expo panel (relayed by NintendoEverything.com)/Official Twitter Post
Dordogne 2021 Official Trailer
Dual Gear 2021 Official Trailer
Earth Defense Force: World Brothers 2021 Official Trailer (Gamespot Exclusive)
Elasto-Mania 2021 Official Website
Farm Tycoon 2021 Official Website
Gamedec 2021 Official Trailer (Gamescom 2020)
Garden Story 2021 Nintendo.com
Gearshifters 2021 Official Website
Graven 2021 Official Trailer
Greak: Memories of Azur 2021 Official Trailer/Official Trailer
Hatch Tales (Formerly Chicken Wiggle Workshop) 2021 Official Website
Hazelnut Bastille 2021 Official Twitter Post
Lenin - The Lion 2021 Official Trailer
Lost in Random 2021 Official Press Release
Lost Words 2021 Official Twitter Post
Mineko's Night Market 2021 Nintendo.com
Minute of Islands 2021 Official Website
Necrobarista 2021 Official Twitter Page
No More Heroes 3 2021 Nintendo.com/Official Twitter Post
Phantom Breaker Omnia 2021 Official Trailer (via IGN)
Port Royale 4 2021 Official Twitter Post
Rogue Lords 2021 Official Trailer
Rune Factory 5 2021 Nintendo.com
Sail Forth 2021 Official Twitter Account
Saviors of Sapphire Wings/Stranger of Sword City Revisited 2021 Official Trailer
Serial Cleaners 2021 Official Trailer
She Dreams Elsewhere 2021 Nintendo.com
Shin Megami Tensei V 2021 Nintendo Direct Mini 7-20-20 Partner Showcase
Skatebird 2021 Indie World Showcase 12.10.2019/Official Statement on Kickstarter.com
Spacebase Startopia 2021 Official Twitter Post
Spin Rhythm XD 2021 Official Twitter Post
Summer at the Edge of the Universe 2021 Official Twitter Post
The Game of Life 2 2021 Official Trailer
The Legend of Bum-bo 2021 Official Twitter Post
The Origin: Blind Maid 2021 Official Twitter Post
Tormented Souls 2021 Official Trailer
Trails of Cold Steel IV 2021 Official Trailer
Unlucky Seven 2021 Official Website
Vampire: The Masquerade - Swansong 2021 Official Trailer
Warhammer Age of Sigmar: Storm Ground 2021 Official Trailer (via IGN - Gamescom 2020)
Where Cards Fall 2021 Official Trailer
Windjammers 2 2021 Official Twitter Post
XIII 2021 Official Twitter Post
Zengeon 2021 Official Trailer/Official Twitter Post
Narco Tycoon First Half of 2022 Official Press Release (via Gamasutra)
Sea of Stars 2022 Official Trailer/Official Trailer
The Lord of the Rings: Gollum 2022 Official PR E-Mail (via GamesRadar.com)
(Note: TBA Dates and Missed Release Dates in comments)
I miss anything? Mis-marked exclusivity? Have an official source with updated info? Let me know!
submitted by CaspianX2 to NintendoSwitch [link] [comments]

SEASON 6 PATCH NOTES

SEASON 6 PATCH NOTES
Discover an updated map, new legend, and more in Season 6.
https://preview.redd.it/4up0fl2qcmh51.jpg?width=1455&format=pjpg&auto=webp&s=b51949b5bb6c9aea57d9ba471539ae3067cb2e3a

MAP UPDATE: WORLD’S EDGE UPDATE

https://preview.redd.it/yospqazscmh51.jpg?width=1431&format=pjpg&auto=webp&s=0176394b03972bffef72a60ada6a16bf712f7cdf
Hammond Robotics continues to take over World’s Edge. They’re up to… something… nefarious. They have taken steps to “upgrade” World’s Edge with changes to The Dome, Drill site, and other Points of Interests.
Read up on all the map changes from Jason McCord, our Design Director, on the previously released blog here.

NEW LEGEND: RAMPART

https://preview.redd.it/pj1qztv0dmh51.jpg?width=1431&format=pjpg&auto=webp&s=55e9b79710cd9290c73021d7b5be2efc174b0f3f
Ramya Parekh is a 21-year-old British Indian, blue collar, private business owner who just needs a big gun and a backpack full of scrap metal to get by in the dangerous, wild west world of the Outlands.
Parekh brings her modded shields, and knowledge of heavy weapons, such as Sheila (well, that’s what she calls her minigun).
Passive: Modded Loader
Rampart has increased magazine capacity and faster reloads when using LMGs and the Minigun. Modded Loader also increases the amount of shots before overheating occurs and improves cooling when using the L-STAR.
Tactical: Amped Cover
Rampart builds a crouch-cover wall, which deploys a full-cover amped wall that blocks incoming shots and amps outgoing shots. A max of 5 amped walls can be deployed at a time.
Ultimate: Emplaced Minigun “Sheila”
Rampart places a mounted machine gun that anyone can use, with high ammo capacity and a long reload time. A max of 3 miniguns can be deployed at a time.
For Parekh, the Apex card means more than just an invitation to compete.

NEW WEAPON - VOLT SMG

https://preview.redd.it/ca1jd1z5dmh51.jpg?width=1431&format=pjpg&auto=webp&s=8b75eb636aa2615a1b5595ef5c695b7b7deaf9e0
The first energy-based SMG to see regular use in the Frontier, the Volt allows its operator to fire a salvo of energy-based ammunition, decreasing drag and making it possible to hit multiple targets within a short window.

CRAFTING SYSTEM

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We all know the RnG gods are not always in your favor. With Season 6 we are introducing a crafting system. Find materials throughout the map via loot bins or material stations, then take these to a Replicator.
In the Replicator, you’ll find eight different pieces of loot that you can craft, if you have enough materials. Some of this loot rotates on a weekly or daily basis, but you’ll always be able to see what’s currently craftable in the game mode selector or the map screen.
Read more on the Crafting system from Systems Designer, Mark Yampolsky here.

ARMOR META

With Season 6, we're introducing some big changes to the way armor works in the game.
First off, all armor in the game is Evo Armor (except the Gold Armor).
When you find a white, blue or purple armor on the ground, it's a pre-leveled Evo Armor. It can be picked up like normal, and continue to be evolved. Red Armor is not in the ground loot and can only be achieved through evolving.
Gold Armor is not part of the Evo Armor track, and is only found in rare locations as usual.
Another interesting change is that players spawn with level 0 Evo Armor. If you get in gun fights right away, and do enough damage, you will automatically level up into a White Armor. And you can continue to take that all the way to Red.
We think this will really help with loot availability in the early game, without requiring players to drop hot when they don't want to.
With all the changes in Season 6, players now have the opportunity to level up their shields through damage, luck in ground loot, or through crafting!
The last big differences is that all Armor is coming down by 25 health. This means, players with Purple and Gold Armor have 175 health, not 200. Red Armor gets you to 200 health, and you can no longer get to 225.
Our goal for this is to bring down the TTK (time to kill) a bit in order to better reward strategic positioning.
New Damage Requirements: Damage to white: 50 Damage to blue: 125 Damage to purple: 250 Damage to red: 500

HOLO SPRAYS

https://preview.redd.it/i346ofeddmh51.jpg?width=1280&format=pjpg&auto=webp&s=38ebfb3da5f9c5b651d923ad3c93073bb7181a50
Holo sprays are a new way to emote in the arena. By using the Emote wheel, you can throw down these legend specific calling cards to taunt bested enemies, or warn future challengers that you're not to be messed with.

BATTLE PASS

https://preview.redd.it/062r5r6fdmh51.jpg?width=1431&format=pjpg&auto=webp&s=f0751d0e74ccdb33085db4a0121c38863843ef52
This season’s battle pass includes the reactive Supersonic G7, Bloodhound Road Warrior, 5 new holo sprays, new skydive emotes, weapon charms and more!

QUEST

Follow the story from the Season 5 Quest, now in full color, illustrated comics!
Collect Treasure Packs daily to earn your rewards including Crafting Metals, Challenge Points, Apex Packs, and a whole new suite of Gun Charms.

LEGENDS:

This patch, we're taking a look at the recon class. A class built around information gathering should be powerful in a BR where knowing where the enemy is is often the difference between life and death, but out of the three Legends in the recon class (Pathfinder, Crypto, and Bloodhound), one dominates in terms of in-game performance. (It’s the robot. The robot dominates.)
In this patch, we’re mostly buffing Bloodhound as they needed the help the most. Crypto’s changes are a mixed bag as we also found one bug we had to fix that was giving Crypto a hidden advantage (TLDR: sometimes when you thought you were hitting the drone, you weren’t really hitting the drone). Between the buffs to Bloodhound's ult and the new utility Crypto gains on his drone, we hope to see a more diverse field of recon legends in game.

RECON CLASS:

  • All Recon legends (Bloodhound, Crypto, and Pathfinder) can now use Survey Beacons to get the next ring location. Crypto can use his drone to instantly get this information.
Pathfinder:
  • Context: Giving all Recon legends access to survey beacons makes Pathfinder less unique, and obviously we don’t love that. For now, we’re giving our friendly robot a small buff to his ultimate cooldown when he uses a survey beacon, but in the future we will take another look at Pathfinder to see what else we could do to make him feel more unique.
  • Passive: Each time Pathfinder scans a survey beacon, the total cooldown of Zipline Gun is reduced.
  • Numbers: Zipline Gun cooldown reduced by 10s each time Pathfinder scans a beacon. Up to 6 rings per game means the total cooldown of Zipline Gun can go from 120s to 60s.
Bloodhound:
  • Context: Bloodhound fulfills a very clear role in Apex Legends: they’re the information gatherer and tracker, but currently their performance leaves a lot to be desired. In this patch, we wanted to double down on their ultimate being their big moment of becoming a god-like tracker. Bloodhound already gives up some information to the enemy when they scan or use the ultimate (it makes a noticeable sound), so we think there is room for a lot more power during the ultimate.
  • Beast of the Hunt: Now gains even more duration when Bloodhound scores a knockdown or kill with the ultimate about to run out.
  • Eye of the Allfather: During Beast of the Hunt, Eye of the Allfather now comes out twice as fast and has a much shorter cooldown.
  • Numbers:
    • Beast of the Hunt duration extension 5s → [5s - 15s] based on remaining duration
    • Eye of the Allfather CD during Beast of the Hunt: 25s → 6s
    • Eye of the Allfather total use time during Beast of the Hunt: 1.8s → 0.9s
Crypto:
  • Context: Crypto is a particularly interesting recon character: the amount of information he can gather for his team with the drone is very high, but the fact that he has to switch over to his drone leaves him vulnerable and often at a great distance from his team. Because he has no abilities without his drone, we figure there’s room for even more power when he’s in his drone.
  • Surveillance drone:
    • Crypto can now activate respawn and survey beacons from his drone. Doing so is instant instead of requiring a prolonged use.
    • Made the surveillance drone slightly more consistent to hit but also doubled its hitpoints.
  • Drone EMP:
    • EMP will now slow teammates caught in the blast, even if they had no shields. This means that players who have used Revenant’s Death Totem will also be slowed.
  • Numbers:
    • Surveillance Drone 30HP → 60HP
    • Surveillance Drone hitbox size: cube of edge length 16 → cube of edge length 24

OTHER LEGENDS:

Revenant:
  • Context: We’re happy to see that dropping the range restriction on Death Totem brought a lot more Revenants into play, but we’ve been watching a particularly frustrating combo play out in professional level play involving a squad of Revenant, Wraith, and Crypto, where using the three ultimates together resulted in two back to back runs at the enemy team that they could do very little about. We’ve attacked part of that in the Crypto EMP change, but here’s the other part aimed at making this play less overwhelming.
  • Death Totem:
    • For 2s after being recalled by the Death Totem, players cannot use Wraith’s Dimensional Rift.
Octane:
  • Stim: Can now use Stim while healing, but stim will not remove the slow you incur from healing.
Loba:
  • Context: While Loba was initially very popular, she’s been struggling to keep up more recently, so we’re tossing her a little buff. If you’re curious why we’ve chosen to buff her ultimate rather than her tactical: we’re seeing that she has decent combat success but that teams with her on them don’t win as much as, say, teams with Lifeline or Wattson. This suggests to us that her out of combat utility (that is to say, how she funnels loot to her team) isn’t doing enough.
  • Black Market:
    • Lowered cooldown from 3min to 90s
Gibraltar:
  • Defensive Bombardment:
    • Increased cooldown from 3 minutes to 4.5 minutes
Bangalore:
  • Rolling Thunder:
    • Decreased cooldown from 4.5 minutes to 3 minutes
Wattson:
  • Interception Pylon
    • Trophy system will now shoot down Caustic barrels in flight if they would have landed inside the range of the trophy.

LOOT

Added:
  • Extended Energy Mags.
  • Turbocharger Hop-up
Updated:
  • Precision Choke - Removed Precision Choke from loot pool, but it will now be integrated into the Triple Take and Peacekeeper by default. Fire select toggles on/off the choke
In Supply Drop:
  • R99
    • Damage increased from 11 to 12
    • Increased magazine size to 32
    • Ammo Reserve: 160
Out of Supply Drop- Into Ground Loot:
  • Devotion
    • Clip size reduced back to original values (36/40/44/48).

FULLY KITTED WEAPON SWAPS:

Removed:
  • DMR
  • Hemlok
  • Spitfire
  • EVA-8
  • RE-45
Added:
  • Devotion
  • Mastiff
  • Triple Take
  • Flatline
  • Volt

UPDATED LOOT

Sniper ammo
  • Increased pick up from 8 to 12
  • Increased Stack Size from 16 to 24
Energy Ammo
  • Reduce amount picked up from 30 to 20.

WEAPON UPDATES

Hemlok:
  • Reduced vertical recoil in burst mod
  • Slightly reducing recoil in pattern on 2nd and 3rd shot so first burst kicks less
  • Burst mode time between bursts .32 -> .28
Charge Rifle
  • Will now use 2 ammo per shot.
  • Increased mag size from 4 to 8
Triple Take Buff:
  • Increase fire rate 1.25 -> 1.4
  • Increased Mag size from (5/6/7/8) to (6/7/8/9)
  • Built the Choke hop up into the weapon by default. Toggle select-fire to enable/disable the Choke
PK
  • Built the Choke hop up into the weapon by default. Toggle select-fire to enable/disable the Choke
Spitfire
  • Improve recoil controllability
Havoc
  • Updated Havoc with a new recoil pattern Designer Note: The Havoc's existing recoil pattern had constant horizontal movement. This means it would either be too difficult to control if there was too much recoil, or far too easy to control if there was too little recoil. Updating to a new pattern which is more consistent in style with existing recoil patterns.
Mozambique
  • Increased clip size from 3 to 4.
P2020
  • Increased Damage from 13 to 15
  • Decreased Hammerpoint damage multiplier from 2.7 to 2.35. This will leave Hammerpoint P2020 damage unchanged in most scenarios..
  • Increased mag size from (10/13/15/18) to (12/14/16/18)
Sentinel
  • Only requires one shield cell to charge if the player has the gold armor.
Prowler
  • Slightly Reduce vertical recoil in burst mode
  • Increase horizontal recoil in Auto Mode

QUALITY OF LIFE

  • Supply Drop Weapons are now Heirloom Tier (red) to avoid confusion with fully kitted guns which will remain gold.
  • World’s Edge received performance improvements, especially around The Tree, The Dome and Skyhook, looking towards the center of the map.
  • Alterations were made to The Ring to prevent late zones from centering on unplayable terrain and reduce the predictability of the zone’s “pull.”

BUG FIXES

-Bangalore-
  • Fixed an issue with the La Catrina and Killing Machine skins obscuring views when ADS with the holo, 2x, 2-4x or 3x scopes.
  • Fixed an exploit with being able to see through smoke when looking through a chain link fence.
-Bloodhound-
  • Fixed an issue with bloodhound being able to get an additional Ult when using a wraith ultimate.
-Caustic-
  • Fixed an issue with gas traps clipping into mobile Respawn beacons.
  • Fixed an issue with Revenant and Pathfinder taking less damage from Nox Gas
-Crypto-
  • Fixed an issue VFX show false positive when hitting Crypto’s Drone.
  • Fixed an issue with Crypto being able to use his drone while using Loba’s Black Market.
  • Fixed an issue with EMP not destroying Loba’s Black Market.
  • Did a geo pass to help prevent Crypto’s drone from clipping into walls
-Gibraltar-
  • Fixed an issue gibraltar air strike markers sometimes appearing inside buildings.
-Loba-
  • Fixed an issue with Loba’s Black market not being pingable.
  • Fixed an issue with enemies getting teleported with Loba when they melee her when she teleports.
-Mirage-
  • Fixed an issue with decoy flying rapidly across the ground when player takes control of it before a jump tower or geyser.
  • Fixed an issue with decoys not looking natural when player uses a zipline
  • Fixed and issue with Decoys getting launched into air while player enters Wraith’s Portal.
  • Fixed bug where Mirage’s decoys would sometimes not deploy while skydiving
-Octane-
  • Fixed an issue with jump pads disappearing when placed on ordinances
  • Fixed an issue with jump pads disappearing when placed under loot ticks.
-Pathfinder-
  • Hi Friend!
-Revenant-
  • Fixed an issue with enemies getting teleported with Revenant when they melee him before he teleports back to death totem.
-Wraith-
  • Fixed an issue with wraith portals pushing players beneath geo when a death box is on the other end
  • Fixed an issue with Wraith’s tactical losing velocity when pressing the fire button during the tactical.
  • Fixed an issue for when a death totem and portal are too close to each other causing players to auto enter a portal upon death totem recall.
-General-
  • Fixed an issue with evo armor doubling the effect of leveling up. This caused some brightness on screen.
  • Fixed an issue with the train killing players when coming out of a wraith portal on the train.
  • Fixed an issue with some vertical zip lines not correctly placing players once they get off the line.
  • Fixed an issue with spectator view pinging last pings when swapping through views (Private Match Issue).
  • Fixed an issue for knockdown state not eliminating the squad when no one had a gold shield.
  • Fixed an issue where death protection runs out with an active DOC medic nearby, DOC would not start healing you.
Source -- https://www.ea.com/games/apex-legends/news/season-6-patch-notes --
submitted by Stakeboulder to apexlegends [link] [comments]

AMA's Battlepass Questions & Answers (SBMM & Sound too)

This thread is meant to showcase the questions & answers given by Devs on the November 6th AMA, some of the questions will be summarized to make an easier read, but there will be a link to the full question. These do not include questions or answers about Horizon, the map, balance, or lore, instead, they focus on issues brought up often.
I will also highlight parts of the answers that I believe are important and players would want to see.
I've read that a lot of folks feel the Devs did not address anything or that they only replied once about the battlepass, I've also seen mention that bundles weren't addressed at all so hopefully, this can be of help.
SBMM & Sound were also addressed, which will be put at the end.

BP Question 1:
User BananaStand said:
You mentioned in a comment on Reddit that Respawn "aren't masters of manipulation."
At first, this sounds consistent with the senior product manager working on Apex Legends posting on the Apex blog that the team "made a series of improvements to the challenge system in Season 7 to make Battle Pass progression more streamlined and rewarding."
However, that same PM posted on his Linkedin page that he "tuned battlepass content to drive a material increase to the purchase rate without added development cost."... This sounds like manipulation...
Can you elaborate on your comments?
Ryan K. Rigney [Director of Comms] said to this:
His LinkedIn doesn't say anything about season 7, but refers to changes he shipped about six months ago. It's old. And "purchase rate" refers to popularity and sales of the Battle Pass (which, yes, of course we want more people to buy it, there's nothing to hide there).
I actually reached out to him and asked him to clarify on his LinkedIn that it's in reference to a past season.
TL;DR: The reported LinkedIn was not about this season's battle pass, and it was referring to previous seasons.

BP Question 2:
User Ender112 said:
What was wrong with last season's pass? Was only slightly rolling back the battle pass actually a negotiation tactic like some people have said?
Chad Grenier [Respawn Director] said to this:
Before I get into the reason for the battlepass change, I'll start by saying that the team has the player's best interests in mind, and we are not trying to play negotiation games with our players. Respawn is made up of passionate gamers just like yourself. We also aren't trying to secretly force you all into buying more battlepass levels. I promise you everyone here on the team are good people, passionate gamers, and just want whats best for the game.
There were really 2 changes to the battle pass, each had its own reason. First, we streamlined the challenge system to reward stars, and 10 stars is a battlepass level. We implemented this change with the intent to simplify how the battlepass works and more clearly indicate what a challenge is worth. The second change was to the difficulty or time investment needed on the challenges. We've seen in our data that most players were completing the battlepass about 2/3 through the season and then not having much left do to in the season. We believed that players would enjoy playing the game if they always had something to progress and earn, so we adjusted our challenges to hopefully give players something to accomplish in that final month of a season. This change had the players intest in mind, and was calculated in a manner that would still allow the majority of our players to finish leveling without purchasing additional levels.
The battlepass is about keeping players engaged throughout the season, so we're not trying to do you wrong here. Obviously when these changes went live we heard your feedback loud and clear, and quickly put in a change that makes the challenges roughly 50% easier to complete, and we have more changes planned in the future to give players more agency on challenge completion. We appriciate your feedback on this change, but also please keep in mind that Respawn always has your interests in mind, so please assume positive intent!
TL;DR the stars were done to simply the battlepass exp system, and they made adjustments based on their data that they thought were good with the objective to keep players engaged, they have more changes planned as this didn't feel good to the players.

BP Question 3:
User ParadoxAlly said:
Hey Ryan.
Are there any plans/discussions to switch the XP per star requirements back to scaling XP instead of a fixed 5k?
Ryan K. Rigney [Director of Comms] said to this:
I wouldn't put anything off the table. We're planning more changes, but would probably give the most recent changes at least a little time to breathe to see what kind of impact they have.
FWIW, there's two main questions we're asking when we think about this stuff:
  1. Are people going to finish their battle pass super early because of the changes we just shipped? This is something we're debating because dailies give more now. This might be something we decide doesn't actually matter! But it's something we're thinking about.
  2. Even if "the numbers make sense" and WE think the system is good, are players still saying it FEELS bad, after they've had a couple weeks with it? If so, we probably have work to do.
Hope this makes sense. I know it doesn't fully answer your question but it should give you a better sense of where our heads are at.
TL;DR They want to give the changes a little time to breathe before adjusting it more but they want to adjust it better if it still feels bad, Ryan explains some of the perspective Respawn has.

BP Question 4:
User Talhahoot said:
How is it possible that no one questioned this prior to the season release? Plenty of users have done the math on how much more you have to grind to complete the current pass, so how was it possible that all of you didn't consider the new changes problematic?
Chad Grenier [Respawn Director] said to this:
This is a great question, and something we are asking ourselves as well. We definitely have a bit of a blindspot when it comes to testing that we're trying to resolve, but I'll explain why it exists and what we're doing going forward.
When it comes to testing, our internal playtests are quite different than playing the live game for many reason. For one, we're playtesting with only about 200 players in a single queue, versus the millions of players in the live game. This means 2 things. First, it means that our queue times are longer between matches, so we inadvertintly play the game a bit differently knowing that we can't just jump right into another match when we die. Second, it means we have all skill levels in the same match, from highly skilled to not so skilled. This also has an impact as to how the game is played, and can change our thoughts on the difficulty of a particular challenge. That said, we absolutely do have data from the live game that we can use, so let me get to my second point regarding development.
While working on season 7 our playtests and development was focused on the big ticket items like Horizon, Olympus, Trident, Clubs, etc. The battlepass content and challenges are actually created very late in the process, so this gives us a condensed timeframe to get actual testing on the final challenges. I know you're screaming at your monitor right now, thinking something like "WHY WOULD YOU NOT TEST THIS MORE". I get it, and it's the same thing we screamed at ourselves earlier this week.
Our data from prior seasons was used to aide in challenge balancing, and our analytics team believes that the new values would still earn you the 100 battlepass levels by playing the same number of hours you played last season to earn 100 levels, but it was in a different pace. The newer design is going to be slower at the start of a week and faster at the end of a week, previous seasons were opposite allowing you to complete the weeklies relatively quickly and have less progression later that week. From a math perspective we believe the numbers add up the same in the end, but I agree this does not feel as good to a player, and that's hard to know until you play it.
Making games is hard, it always feels like when you put focus in one area you have issues arise somewhere else. We have some new processes in place now to make sure we're getting more progression testing going forward and I'm hopeful we can avoid things like this in the future.
TL;DR Battlepass system and content was created late in their testing process, most of the playtesting focused on the bigger things like Horizon, Olympus, Trident, Clubs, etc.
Due to them having long queue times and not playing like a live-game, they didn't actually realize how hard it was to grind the battlepass. They now have new processes in place to ensure they are testing progression more moving forward.

BP Question 5:
A user said:
When are you fixing this thing?
Chad Grenier [Respawn Director] said to this:
We read a lot of comments like "Fix the game", "Fix your servers!", or "This game is broken". We really do want to help, but generic questions like these are not very useful. We fix hundreds of bugs a month, constantly look at crash info on our backend, and watch videos and listen to issues posted online, but when someone simply says "Fix your game" it would be more effective to speak to your specific issue in detail.
Sometimes issues could be specific to your platform, your datacenter, your PC specs, and we also need to know what you're referring to! I promise you we are listening and trying to help, but generic "fix the game!" don't help as much as the more detailed threads we get.

BP Question 6:
User Spyderr8 said:
Will anyone be able to refund their Season 7 Battlepass? I just spoke with a representative who said they do not refund Apex Coins spent on a Battlepass or the Battlepass itself.
I would like my $11.13 back in total or at least my Apex Coins back so I can spend them on a skin. I know my friends feel the same way I do.
Ryan K. Rigney [Director of Comms] said to this:
Parking a comment here. It's absolutely a fair question.
I don't actually know our policy, so I'm going to go ask and then report back here with what the policy actually is, regardless of whether the answer is popular or not. (may take a few hours)
5:46PM UPDATE: It’s Friday evening and I haven’t gotten a clear answer. For now, whatever EA support agents are telling you is the policy. I’ve heard that they’ll refund coins bought but not passes. I’m going to update this comment again by EOD Monday (72 hours from now) and will confirm whether I’ve heard differently.
TL;DR Looking into it**,** no definitive answer yet
User Spiderr8 replied:
Ok, thank you for responding! I greatly appreciate it. Would you mind seeing if having bought the BP through Steam affects refunds? Because it shouldnt, you should be able to refund on either platform.
Ryan K. Rigney [Director of Comms] said to this:
Ah, this does actually have a very clear answer. When buying through a third-party platform (like Steam), you gotta go through their customer service. It’s true for third party platforms like PlayStation and Xbox too.
That policy page: https://help.ea.com/en-us/help/account/returns-and-cancellations/

HALLOWEEN BUNDLE Question: Not battlepass but I feel this is in the interests of those talking about the battlepass
User 8a9 said:
Why do you lock the most sought after cosmetics in (mini-)"events", like Halloween (Wraith's "Emerald Enchantress", Bloodhound's "Wicked Harvest"), or September Soiree ("Clocktane", for example) behind the most expensive bundles?
Why do you force people to purchase an entire bundle of skins if they only want to purchase an individual skin from said bundle, alienating a core audience that would otherwise buy a few individual skins?
Why do you consider recolors of previously released legendary skins to be worth full legendary skin price (and won't allow purchases through Legend Tokens for owners of the base skins)?
Any comment on the backlash surrounding bundles?
Chad Grenier [Respawn Director] said to this:
We're always trying to iterate, learn, and improve. In this year's Halloween event we tried to provide some value bundles to our players to purchase many legendary skins at a discounted price. We saw a lot of people engaging with that discounted bundle but also heard feedback that some players wanted to purchase a skin a-la-carte. We had planned a similar structure for an upcoming event that we have since changed based on your feedback.
We're always trying to provide multiple avenues to content, some avenues being free, some paid, some craftable, and some bundled. That doesn't mean that all content will always be available by all means, but the goal is to provide all of our players with a stream of content. Of course, we need to sell some things, or this entire team doesn't get to keep working on a game we love, but it's important for us to make sure we feel our monetization strategies are fair and not predatory. You've seen examples of this with our collection events where we offer items a-la-carte via apex coins or crafting metals, but offer event apex packs at a discount for those who aren't as specific about which item they're seeking. Iterate, learn, improve!
TL;DR Respawn has heard the feedback regarding bundles, and have since then changed the structure of them for an upcoming event. Likely letting players buy skins individually.

BP Question 7:
User Karshe said:
How many hours per day is the average player intended to play in order to complete Season 7's battlepass without buying any tiers?
Feeling like I'm not making any progress with my somewhat limited playtime is not a good feeling.
Ryan K. Rigney [Director of Comms] said to this:
It's something we haven't totally settled on, to be super honest.
Sometimes "hours to complete" IS set as a target for daily challenges (aiming for around 1.5 for most of those currently, although debating whether we're hitting that mark) and for weeklies (they tend to be targeted at something between 2-10).
If playing makes it feel like you're making no progress, that's a sign we've got more to do, imho. Will push to get it right.

Sound Question:
User SilentShadows_X_ said:
I’ll take a shot at this.
What’s your status on Audio and how do you handle dealing with the constant “fix your audio Respawn” ?
Chad Grenier [Respawn Director] said to this:
We are well aware that we have some audio issues, so hear you loud and clear. We have several developers dedicated at this point to solving our audio bugs and we're doing everything we can to get those improvements into the game ASAP. It's been very helpful to get more detailed information on these issues, like video clips. The "fix your audio" comments are really more of a distraction to us solving the problem than useful, so please continue to provide more detailed information that will ultimately help us track all issues down.
I'll also quickly mention some of the work we're doing right now to improve audio throughout the game:
* Adding falling/flying sounds to legends. There are many times where enemies can be silent as they drop off a cliff and land right near you.* Retuning thousands of footstep audio events.* Moved footstep audio to permanently reside in memory instead of streaming in as needed, due to us finding that in some cases footsteps would not play due to I/O bottlenecks on certain hardware.* Increase volume and falloff of jumps and land events* Dynamic mixing of enemy footsteps vs other sound events* Occlusion improvements to help with enemy location awareness.
We also see that non-footstep events fail to play occasionaly. To be honest, we have no idea why. We have some theories but no smoking gun. Debugging is very difficult as it's a complex system. There are hardware reasons a sound can fail, it could be a bug in our sound event triggering logic, it could be a network code issue, or an audio priority system bug. Our audio engineering team has spent the last few months building a new tool that we're about to roll out, that will be invisible to our users, but allow us to collect the debugging data we need when these sound bugs occur so that we can get concrete evidence of what's failing.
Fixing live game issues like this is important, and we have some very smart people working very hard on it.
TL;DR Respawn is working on Audio and adding more improvements to it, they still don't know exactly what causes it.

SBMM Question:
User Beppu-Gonzaemon said:
How does the SBMM algorithm work?
Jason McCord [Design Director] said:
As a game that requires 60 people to play, we prioritize making matches quickly over creating "the perfect match." This is mostly noticeable in small regions or late night sessions. (this is why I don't really identify our system as "SBMM") This is why you'll see some variance in who is in your match. We assume you'd rather play a match than sit in a queue for 10 minutes. This goes for Ranked, too. We wait longer to make more fair matches here, but eventually we want all our players to actually play, so will merge ranks to start a game. To be fair, I don't think this system is flawless and we are discussing improvements.
I don't believe it's any secret that I won't share with you exactly how our matchmaking system works.
For a few reasons! It's probably exploitable if you tried hard enough. Even if it's not exploitable in any meaningful way, it doesn't mean players wouldn't try weird stuff to try to exploit it.
It also changes often! We can make tweaks on the back end relatively quickly and we don't broadcast those tweaks. Some times we are running a test to see if a particular tweak to the math makes players play longer, or lowers queue times, etc. We don't broadcast changes so that our tests can be untainted. Typical experiment guidelines. Caustic approved.
We also believe that the game is best when you are trying to play "for real", even in pubs. We've seen real data that shows people who lose OR WIN too much have a much higher chance to stop playing forever. The game feels best when the pacing of wins comes more earned against players of similar skill.
A common comment I see is that players don't want to sweat in pubs, but they also don't want to get steamrolled in pubs. You can't have both. If you have VERY tight skill based matchmaking, you'll have sweaty matches because it's like a mirror match fight-yourself boss fight. If you have no skill based matchmaking, you might get some free kills, but someone is going to be MUCH better than you in that lobby and you will get steamrolled swifty.
So, yeah - complicated question gets complicated answer. I hope it at least answers why you might get the less than perfect match every time, and that we are always working on trying to improve match quality and queue times.
TL;DR I can't give a proper tldr, I suggest reading it!
submitted by FrozenFroh to apexlegends [link] [comments]

Full list of upcoming games on the Nintendo Switch (US) (Updated 1/23/2021)

Console exclusives (games that are also on PC and/or mobile, but not on other consoles) in Italics. Nintendo exclusives (games that are only on Nintendo platforms) in bold.
For those looking at this list and not sure what's likely to be noteworthy, I have compiled a page for noteworthy releases in January. Please give them a look if you want to see what games are likely to be some of January's highlights!
As for the full list of upcoming games, here you go:
Games Release date Date confirmed by?
Glyph 2/1/21 Nintendo.com
Cultist Simulator: Initiate Edition 2/2/21 Nintendo.com
Habroxia 2 2/3/21 Official Website
Blue Fire (Timed Exclusive) 2/4/21 Nintendo.com
Byakko-tai Samurai Boys 2/4/21 Nintendo.com
Conarium 2/4/21 Nintendo.com
Digerati Best Sellers 2/4/21 Nintendo.com
Flying Hero X 2/4/21 Nintendo.com
Football Cup 2021 2/4/21 Nintendo.com
Grey Skies: A War of the Worlds Story 2/4/21 Nintendo.com
Kowloon High-School Chronicle 2/4/21 Nintendo.com
Nuts 2/4/21 Nintendo.com
Odysseus Kosmos and His Robot Quest 2/4/21 Nintendo.com
Skyforge 2/4/21 Nintendo.com
Station Manager 2/4/21 Nintendo.com
Hero-U: Rogue to Redemption 2/4/21 Nintendo.com
Glittering Sword 2/5/21 Nintendo.com
Hexagon Defense 2/5/21 Nintendo.com
How to Take Off Your Mask Remastered 2/5/21 Nintendo.com
Choices That Matter: And Their Heroes Were Lost 2/10/21 Nintendo.com
#SinucaAttack 2/10/21 Nintendo.com
Death Crown 2/11/21 Official Twitter Post
Little Nightmares II 2/11/21 Nintendo.com
Negative: The Way of Shinobi 2/11/21 Nintendo.com
Summer Catchers 2/11/21 Nintendo.com
The Flower Collectors 2/11/21 Nintendo.com
Tri6: Infinite 2/11/21 Nintendo.com
Undermine 2/11/21 Official Trailer
Gal*Gun Returns 2/12/21 Nintendo.com
Halloween Forever 2/12/21 Nintendo.com
Speedway Bundle Stock & Truck 2/12/21 Nintendo.com
Super Mario 3D World + Bowser's Fury 2/12/21 Nintendo.com
Azur Lane: Crosswave 2/16/21 Nintendo.com
Brutal Rage 2/16/21 Nintendo.com
Drive 2/16/21 Nintendo.com
Fallen Legion Revenants 2/16/21 Nintendo.com
Anodyne 2 2/18/21 Official Twitter Post
Cape's Escape Game 2nd Room 2/18/21 Nintendo.com
Cathedral 2/18/21 Nintendo.com
Crazy Oce 2/18/21 Nintendo.com
King of Seas 2/18/21 Official Trailer
My Universe: Pet Clinic Cats & Dogs 2/18/21 Nintendo.com
Doom & Destiny Advanced 2/19/21 Official Facebook Post
Thomas Was Alone 2/19/21 Nintendo.com
Dry Drowning 2/22/21 Nintendo.com
Persona 5 Strikers 2/22/21 Nintendo.com
Curse of the Dead Gods 2/23/21 Nintendo.com
Rogue Heroes: Ruins of Tasos 2/23/21 Nintendo.com
Taxi Chaos 2/23/21 Nintendo.com
Code: Realize ~Wintertide Miracles~ 2/25/21 Nintendo.com
Demon's Rise - Lords of Chaos 2/25/21 Nintendo.com
Forward to the Sky 2/25/21 Nintendo.com
Ghosts 'N' Goblins Resurrection 2/25/21 Nintendo.com
Hellpoint 2/25/21 Official Trailer
Republique 2/25/21 Nintendo.com
Steam Prison 2/25/21 Nintendo.com
Wings of Darkness 2/25/21 Official Press Release (via Gamasutra.com)
Wrath: Aeon of Ruin 2/25/21 Official Website
Baobabs Mausoleum Grindhouse Edition 2/26/21 Nintendo.com
Bravely Default II 2/26/21 Nintendo.com
RetroMania Wrestling 2/26/21 Official Trailer
Astrodogs February 2021 Developer post on Reddit
Capcom Arcade Stadium February 2021 Nintendo.com
Estranged: The Departure 3/4/21 Nintendo.com
Monster Jam Steel Titans 2 3/4/21 Nintendo.com
Sea of Solitude: The Director's Cut 3/4/21 Official Trailer
Harvest Moon: One World 3/5/21 (European Release Date) Nintendo.co.uk
Kingdoms of Amalur: Re-Reckoning 3/16/21 Official Twitter Post
Root Film 3/19/21 Nintendo.com
Story of Seasons: Pioneers of Olive Town 3/23/21 Nintendo.com
Balan Wonderworld 3/26/21 Nintendo.com
Monster Hunter Rise 3/26/21 Nintendo.com
Turrican Anthology Vol. 1 February/March 2021 Official Website
Turrican Anthology Vol. 2 February/March 2021 Official Website
Hazel Sky March 2021 Nintendo.com
King's Bounty II March 2021 Official Trailer
Kosmokrats March 2021 Nintendo.com
Tunche (Timed Exclusive) March 2021 Nintendo Indie World Showcase 12/15/21
Sky: Children of the Light "A few months into 2021" Official Website
Beach Buggy Racing 2 Q1 2021 Official Website
Haven Q1 2021 Official Website
Lord Winklebottom Investigates Q1 2021 Official Website
Pet Clinic - Cats & Dogs Q1 2021 Official Website
Willy Morgan and the Curse of Bone Town Q1 2021 Official Trailer
Wonder Boy: Asha in Monster World Q1 2021 Official Gamescom Trailer (via IGN)
Okinawa Rush First Quarter 2021 Official Twitter Post
New Pokemon Snap 4/30/21 Nintendo.com
R-Type Final 2 4/30/21 Official Twitter Post
Hoa April 2021 Nintendo.com
Turrican Collector's Edition April/May 2021 Official Website
Georifters 6/24/21 Nintendo.com
Alba: A Wildlife Adventure Spring 2021 Nintendo.com
Big Rumble Boxing: Creed Champions Spring 2021 Nintendo.com
Doctor Who: The Edge of Reality Spring 2021 Official Twitter Post
Doctor Who: The Lonely Assassin Spring 2021 Official Twitter Post
Finding Paradise Spring 2021 Nintendo.com
Happy Game Spring 2021 Nintendo.com
Lego Star Wars: The Skywalker Saga Spring 2021 Official Trailer
Shin Megami Tensei III: Nocturne HD Remaster Spring 2021 Nintendo Direct Mini 7-20-20 Partner Showcase
Surviving the Aftermath Spring 2021 Nintendo.com
Trash Sailors Spring 2021 Nintendo.com
Turnip Boy Commits Tax Evasion Spring 2021 Official Trailer
Ender Lilies: Quietus of the Knights Q2 2021 Official Twitter Post
Foreclosed Q2 2021 Developer Interview
Tunnel of Doom Q2 2021 Official Trailer
Code: Realize ~Wintertide Miracles~ (Multiple Versions) Early 2021 Official Twitter Post
Cris Tales Early 2021 Official Website
DARQ: Complete Edition Early 2021 Official Website
Fisti-Fluffs Early 2021 Nintendo.com
Gnosia Early 2021 Nintendo.com
Golden Force Early 2021 Official Trailer/Official Twitter Post
Littlewood Early 2021 Official Twitter Page
Poison Control Early 2021 Official Trailer
Ruined King: A League of Legends Story Early 2021 Nintendo.com
Subnautica Early 2021 Nintendo.com
Subnautica: Below Zero Early 2021 Nintendo.com
Very Very Valet (Timed Exclusive) Early 2021 Nintendo Indie World Showcase 12/15/21
Maneater First Half of 2021 Official Twitter Post
Disco Elysium Summer 2021 Official Twitter Post
Disgaea 6: Defiance of Destiny (Nintendo Switch Exclusive in US) Summer 2021 Nintendo.com
Griftlands: Nintendo Switch Edition Summer 2021 Nintendo Direct Mini Partner Showcase October 2020
Monster Hunter Stories 2: Wings of Ruin Summer 2021 Nintendo.com
NEO: The World Ends With You Summer 2021 Official Trailer
SaGa Frontier Remastered Summer 2021 Official Website
Spelunky Summer 2021 Nintendo.com
Spelunky 2 Summer 2021 Nintendo.com
Spirit: Lucky's Big Adventure Summer 2021 Official Trailer
Ys IX: Monstrum Nox Summer 2021 Official Trailer
Circadian City Approximately 10/4/21 Official Twitter Post
Party Crasher Simulator Second Half of 2021 Official Press Release
Aeon Must Die 2021 Official Trailer
Apex Legends 2021 Official Website
Artifact Hunter 2021 Official Website
Axiom Verge 2 2021 Official Website
Backbone 2021 Official Website
Bear and Breakfast (Timed console exclusive) 2021 Nintendo.com
Car Mechanic Flipper 2021 Official Website
Card Shark 2021 Nintendo.com
Clive 'N' Wrench 2021 Official Trailer
Cozy Grove 2021 Official Trailer
Datenshi 2021 Official Trailer
Digimon Survive 2021 Anime Expo panel (relayed by NintendoEverything.com)/Official Twitter Post
Dordogne 2021 Official Trailer
Dual Gear 2021 Official Trailer
Earth Defense Force: World Brothers 2021 Official Trailer (Gamespot Exclusive)
Elasto-Mania 2021 Official Website
Farm Tycoon 2021 Official Website
Gamedec 2021 Official Trailer (Gamescom 2020)
Garden Story 2021 Nintendo.com
Gearshifters 2021 Official Website
Graven 2021 Official Trailer
Greak: Memories of Azur 2021 Official Trailer/Official Trailer
Hatch Tales (Formerly Chicken Wiggle Workshop) 2021 Official Website
Hazelnut Bastille 2021 Official Twitter Post
Lenin - The Lion 2021 Official Trailer
Lost in Random 2021 Official Press Release
Lost Words 2021 Official Twitter Post
Mineko's Night Market 2021 Nintendo.com
Minute of Islands 2021 Official Website
Necrobarista 2021 Official Twitter Page
No More Heroes 3 2021 Nintendo.com/Official Twitter Post
Phantom Breaker Omnia 2021 Official Trailer (via IGN)
Port Royale 4 2021 Official Twitter Post
Rogue Lords 2021 Official Trailer
Rune Factory 5 2021 Nintendo.com
Sail Forth 2021 Official Twitter Account
Saviors of Sapphire Wings/Stranger of Sword City Revisited 2021 Official Trailer
Serial Cleaners 2021 Official Trailer
She Dreams Elsewhere 2021 Nintendo.com
Shin Megami Tensei V 2021 Nintendo Direct Mini 7-20-20 Partner Showcase
Skatebird 2021 Indie World Showcase 12.10.2019/Official Statement on Kickstarter.com
Spacebase Startopia 2021 Official Twitter Post
Spin Rhythm XD 2021 Official Twitter Post
Summer at the Edge of the Universe 2021 Official Twitter Post
The Game of Life 2 2021 Official Trailer
The Legend of Bum-bo 2021 Official Twitter Post
The Origin: Blind Maid 2021 Official Twitter Post
Tormented Souls 2021 Official Trailer
Trails of Cold Steel IV 2021 Official Trailer
Unlucky Seven 2021 Official Website
Vampire: The Masquerade - Swansong 2021 Official Trailer
Warhammer Age of Sigmar: Storm Ground 2021 Official Trailer (via IGN - Gamescom 2020)
Where Cards Fall 2021 Official Trailer
Windjammers 2 2021 Official Twitter Post
XIII 2021 Official Twitter Post
Zengeon 2021 Official Trailer/Official Twitter Post
Narco Tycoon First Half of 2022 Official Press Release (via Gamasutra)
Sea of Stars 2022 Official Trailer/Official Trailer
The Lord of the Rings: Gollum 2022 Official PR E-Mail (via GamesRadar.com)
(Note: TBA Dates and Missed Release Dates in comments)
I miss anything? Mis-marked exclusivity? Have an official source with updated info? Let me know!
submitted by CaspianX2 to NintendoSwitch [link] [comments]

best guns in apex legends season 4 video

This guide, updated for season 4, lists my top 10 BEST guns to use in Apex Legends! I tried to consider all things when making this list, such as recoil control, fire rate, reliance on attachments, damage, bullet spread and more! Longbow. With the return of the Skullpiercer Hop-up, the Longbow DMR has taken its place as one of the best sniper in Apex Legends. While the Sentinel hits harder and the Triple Take is better for newbies, the Longbow benefits from a faster fire rate and the ability to increase its headshot damage. R-301 - The R-301 is quite easily the most reliable workhorse weapon in Apex Legends. Featuring a easy-to-control recoil and a surprising range, the 301 is remarkable at both close and long-range... Apex Legends Best Guns – Top 15 Weapons Ranked. By Mike Jones ... The light machine guns in Apex Legends aren’t that popular, mainly because it’s such a fast-paced gamed and a machine gun is a little bit bulky. However, a fully kitted out Spitfire can be quite useful. Considered by many to be the best weapon of Season 4, the L-Star will tear apart anyone foolish enough to step in front of you. At 18 damage a bullet, this LMG can do 450 damage before it ... If you want to win in Apex Legends, you'll need the right weapon. We have our rankings for the best weapons in Apex Legends for season 4, along with stats. Blog Apex Legends Best Weapons Tier List Season 6 (October 2020) Hey guys, I've been getting a lot of question what is the best Apex Legends weapon in the game, and what is the best loadout, so today, I'm going to show you what I and my team agree on to be the best weapons in the game. Fuse joins Apex Legends in Season 8 to join Respawn’s ever-growing roster. To help you master this explosive-loving cage fighter, we’ve put together a few tips and tricks that will send your ... Which weapons should you pick up in Season 4? Though Season 4 changed a lot of the weapons in Apex Legends, there are still the tried and true weapons of previous seasons. Guns like the R301, R99, Havoc, and Longbow DMR are all viable for most situations. However, two weapons were changed with the Season 4 update that make for a deadly pair. The L-Star is the first of these weapons. In the Season 4 update, Respawn made the L-Star available in the pool of floor loot. 7 Best: Sentinel. The newest sniper rifle, Sentinel has been added to the game in Season 4, and it quickly became a rather popular weapon. Its bullets travel especially fast, and it is, perhaps ...

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best guns in apex legends season 4

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